How it’s played
Scotch (also "Six-Point" or 6-6-6) is a 2v2 own-ball game with up to six points on every hole: two for the low individual ball, two for the low team total, one for a birdie by either partner (it cancels if both sides make one), and one for closest to the pin, picked on the play screen. Points the two sides win on a hole cancel — a 4–2 hole banks the winner 2 — and a side that takes every point on an un-pushed hole gets the umbrella, which doubles it. A press doubles the points from the hole it is called on.
Teams are fixed by default. With rotating partners the pairing changes every six (or three) holes, cycling through all three pairings from the seat order, and each player keeps their own running total.
Settlement. Every player settles the point difference with every other player at the amount per point, with each player carrying the points their side banked. With fixed teams that means each loser pays EACH winner the net: if Team 1 (A and B) banks 90 net points at $1, C and D each owe A $90 and B $90, so A and B are +$180 each and C and D −$180 each — every player moves twice the net differential. Rotating partners settle the same way over what each player's sides banked: if A's side sweeps every hole for 30 points a block, A has banked 90 and B, C and D 30 each, so A is +$180 and the others −$60 each.
Settings you can change
- Rotate partnersDefault: Fixed teams (no rotation)
Rotating partners cycles all three pairings from the player order — no fixed teams. Points settle per player.
- Use handicap strokesDefault: Off
Scotch is often played gross; turn on to apply strokes
- Handicap allowanceDefault: 100%
The % of course handicap each player gets. 100% is standard for this format.
Shown when “Use handicap strokes” is on.
- Low-ball pointsDefault: 2
Points for the single lowest score on the hole
- Low-team pointsDefault: 2
Points for the lower combined team total
- Birdie pointsDefault: 1
Awarded to the team that birdies; cancels if both do
- Closest to the pinDefault: On
Award a point for closest to the pin (picked on the play screen)
- Closest-to-pin pointsDefault: 1
Shown when “Closest to the pin” is on.
- Umbrella (sweep doubles)Default: On
A team that wins every point on a hole doubles it
- Allow pressesDefault: Off
A team may press to double the dot value; pressing on a hole multiplies its money (not the point count).
- Allow repressesDefault: Off
The pressed team may press back on the same hole, doubling again.
Shown when “Allow presses” is on.
- Press value resetsDefault: Reset when partners change
When the doubled dot value returns to the starting value. "When partners change" only differs under rotating partners.
Shown when “Allow presses” is on.
Every game also has its money settings, set on the same screen when the game is added.

