Real-time group golf
Score it. Game it. Settle it.
The scorecard, side-games and settlements for your golf group — live on every phone. Run Skins, Nassau, Wolf and more at once, track WHS handicaps automatically, and know exactly who owes who before you reach the clubhouse.
Free to start · No app install · Works on any phone
18
Game formats
Live
18-hole sync
WHS
Auto handicaps
$0
Owed unknowns
Everything your group needs
One card. Every game. Zero arguments.
Every game on one scorecard
Run Skins, Nassau, Match Play, Wolf, Best Ball, Stableford, Vegas and more — all off a single set of scores, netted correctly against each player's handicap. Everyone sees the same live result.
Settlements, done for you
No napkin maths. Payouts across every game are worked out automatically and netted into a short who-pays-whom list, so you know exactly who pays who.
Handicaps that keep themselves
Finalized 18-hole rounds feed each player's index on the World Handicap System formula once they have three — or run a group handicap with society-style adjustments. No spreadsheets, no GHIN required.
Handicap Index
8.4
Last 8 rounds · best 8 of 20
What makes it different
Built for how groups actually play
Every game off one card
Skins, a Nassau and a team game on the same round, all scored from one set of scores. Nobody enters anything twice.
Join with a code
Share a six-character game code and the rest of the group joins from their own phones — no group invite needed.
Guests welcome
Add a player with just a name. If they sign up later, a claim link hands them their spot, scores and all.
A scorer per group
Everyone keeps their own card, or one player keeps score for the group. Cards are confirmed by the player, then the group, then the Commish.
Side games on the fly
Closest to the Pin, Next Birdie Wins and Longest Drive — added mid-round with an amount and the players who are in.
Cup Mode
A Ryder Cup–style team event: four-ball, foursomes and singles sessions, net match play, a private draft and a reveal to the field.
Group & society handicaps
Run the app-wide index, a WHS index from your group’s rounds only, or society cuts by finishing position.
Drive minimums, tracked
Scramble and Shamble can record whose drive the team used and flag anyone under the minimum. It flags; the group decides.
Remembers your setup
Add a game your group has played before and it starts from last time’s settings instead of from scratch.
The game library
18 games, ready to play
From a quick skins game to a full team day. Each can cover all 18, the front nine or the back nine, where the game allows it.
Individual games
- Skins2+ playersEach hole is worth one "skin." Lowest score wins the hole. Ties carry over to the next hole.
- Wolf4–5 playersRotating "wolf" picks a partner after seeing tee shots, or goes alone ("lone wolf"). Best ball of the team vs. the other players.
- Low Net2+ playersLowest net score wins; pays the top finishers
- Stableford2+ playersPoints per hole based on score vs par — most points wins. Payout is handled by the payout settings (winner-take-all by default).
- Bingo Bango Bongo2+ playersThree points per hole: Bingo (first on the green), Bango (closest to the pin once everyone is on), Bongo (first in the hole). Classic no-handicap play — strict order of play is the honor system that keeps it fair. Amount is the $ per point.
Head-to-head games
Team games
- Best Ball4+ playersTeam best score on each hole
- 2-Man Best Ball (Random Teams)4+ playersRandom 2-man teams drawn after the round; best net ball counts
- Progressive Best Ball4+ playersTeam format where the number of scores counting increases as the round progresses. Default: 1 ball first 6, 2 balls next 5, 3 balls next 5, 4 balls last 2.
- Scramble4+ playersTeam format where all players hit, best shot is selected, and all play from there. Repeat until holed out.
- Shamble4+ playersTeam format: all players tee off, best drive is selected, then each player plays their own ball from there. Best 1 or 2 scores count.
- Alternate Shot (Foursomes)4+ playersTwo-player teams alternate shots on each hole. Partners also alternate tee shots on odd/even holes.
- Modified Alternate Shot (Greensomes)4+ playersBoth players tee off, select the best drive, then alternate shots from there.
- Vegas4 players2v2: each team's scores pair into a number (low digit first, 45 beats 54); the low team wins the difference in points. Birdies flip the opponent's number, eagles double the hole. Amount is the $ per point.
- Sixes (Hollywood)4 players4 players, three 6-hole 2v2 best-ball matches — partners rotate every 6 holes so everyone partners everyone (pairings come from the player order). Amount is the $ per 6-hole match.
- MP Special4 players4 players, rotating 2v2 partners every 6 holes. Each hole plays for 2 points — Low Ball (lowest individual net) and Low Total (lowest combined net). Amount is the $ per point (or per 6-hole match).
- Scotch4 players2v2, own ball. Six points a hole: low ball (2), low team (2), birdie (1) and closest-to-pin (1). Opposing points cancel; sweep the hole and the umbrella doubles it. Amount is the $ per net point.
How it works
From first tee to settled up
Create your group
Set up a group, invite your regulars, and pick your course and tees.
Play & score live
Add the games you want, then score hole-by-hole with everyone in sync.
Settle up
Finalize the round — results, handicaps and who-owes-who are done for you.
Get your group on the card
Set up in a couple of minutes. Bring your regular game — Back 9 Bookie keeps the score, runs the games and works out who owes whom.

